
Eg}
Eg}`r[, EvilEye.wav
lIXibNVF, Beam.wav
lIXLbN, Whiz.wav
lIXLbN(), Bazooka.wav
lIXbV, Charge(high).wav
EgCg\[h(), BeamSaber.wav
EgCg\[h, Swing(3).wav
EgCg\[h(), BeamCannon.wav
lI}OjE(), Charge.wav
lI}OjE, LaserGun.wav
lI}OjE(), Explode.wav
EgGfBr[(), Charge.wav
EgGfBr[, AntiAirMissile.wav
EgGfBr[(), Explode(Far).wav
Xgbv, BeamShot.wav
QPA^bNr[, Beam.wav
QPLbN, BreakOff.wav
QPLbN(), Bazooka.wav
FU[h, Whip.wav
AhE, EvilEye.wav
WAVbg(), Charge.wav
WAVbg, LaserGun.wav
WAVbg(), Explode.wav

b
, LaserGun.wav
i(), Bazooka.wav
K, Swing.wav
K(), Bazooka.wav
e, Beam.wav
ŖEq, Chaff.wav

zbA[iKQ
(), Stab.wav

]FlUl
d, Thunder(2).wav
Ռg, Explode(Long).wav
Ռg(), Explode.wav

Q{bgUxW[
tBK[~TC(), Reload(3).wav
tBK[~TC, Missile(4Shot).wav
r[, Beam.wav
p`(), Bazooka.wav

ϖebLOoX
d(), BeamSaber.wav
d(), Thunder(2).wav

̋LO_CiX
Ήe, BeamShot.wav
ːi, Warship(8Shot).wav
ːi(), Bazooka.wav

ÎEbO[
ΉM(), Charge.wav
ΉM, Breath.wav

ɐi鉤VnCg
j(), Charge.wav
j, Thunder(2).wav


